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PiPPi | 2 years ago | 1 comment | 7 likes | 589 views

michiel, Kanon, PAT67 and 4 others like this!

One more, "The Sewers", with a twist.

I purchased a small set of models from CG Trader to test something out. The purchase consists of six "sewer modules" that you put together however you want, they come in many formats including .OBJ which can be handled in BluffTitler.

On the link: cgtrader.com...

The video above is 60 seconds long as it's in five parts. Part 1 is a titling clip, including The Michiel Tennisball of course, with the textures that came with the purchase.

Part 2 shows the setup I created with the modules and how they can be rearranged. The models without using the textures look like the white unstructured modules halfway in in that part.

Part 3 is using a ready-made sewer system module that consists of a long curve with a few exits/entrances.

Part 4 is a clip with a comparison of textures. To the right is the textures I purchased (resampled at home to a higher resolution for better details). To the left is what I created myself at home, the possibilities are endless.

Part 5 is the the titling clip in Part 1 but using the textures I modified.

Note that the wall textures of the models do not show from the outside, hence the transparent look when zooming out. This is one of the thing that michiel taught me about texturing. There is of course no use for texturing surfaces that are not shown to the viewer as it takes up unnecessary rendering resources when in a game.




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Nice modular system. Good to see the OBJ import works as expected!

michiel, 2 years ago


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