NextPreviousHomeEditing GLB-files


PiPPi | 2 years ago | 3 comments | 6 likes | 534 views

Tintin, Decentralized, Ulli and 3 others like this!

I looked into editing static GLB-files and it works well in Blender. The video starts with the default Big Bot and ends with a version that I did a quick edit on in Blender. Painting and some sculpting.

Ambient occlusion and specularity works with the Blender edited model.

I'm not at all a fan of Blender but it seems I have to give it another go, for the 100th time over the years.




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Nice dents and paint. Blender can be a beast for good or for worse. 😁

Thor5ten, 2 years ago


Great improvement.

Decentralized, 2 years ago


Cool!

LostBoyz, 2 years ago


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