PiPPi | 3 years ago | 8 comments | 2 likes | 746 views
That's great news of course. My knowledge of those formats were pretty much nil but I knew the basic bits about getting materials to follow along. And now with BT supporting it, I had to look closer at the formats.
So to dig into it a bit more I created my own .OBJ and .MTL files, in Notepad, to test the tagging of .JPG files. It works great. See the attached BT show and open the .OBJ and .MTL with Notepad to get a look at the very basics of this. That .MTL file is as as basic as it can get and there's of course tons more to it but it does the job I intended, learning more.
The import into BT works fine, the tool I use is export from Cinema 4D R20 and the OBJ-models load very very fast into BT. Colors come along but no "textures" but that is on Maxon and not BT. I also use C4D for x-files but they load very slow.
So a question to Michel on creating these models: What is the software of your choice when it comes to creating Direct X-files and .OBJ-files with mapped mages? Like the EZ.x, how did you map the EZ.png to it?
I have seen references to AccuTrans, is that part of your model arsenal as well?
Regards
PiPPi
Serdeczne dzięki. Bardzo mi brakowało takiego testera.
Pozdrawiam
Mariusz
Mariusz, 3 years ago
Hi PiPPi,
Michiel asked me to reply to your question about preferred 3D software.
Software is a very personal choice. Each tool has its advantages and disadvantages. Personally I'm using Blender and ZBrush these days, following a history of 3ds Max.
Blender is free to download and use: blender.org . To my experience, Blender's OBJ output is great. In the File ➔ Export dialog, you can activate a panel on the right hand side with a slew of export options. If you include the texture in the file output folder, you should be able to import the OBJ with textures into BT.
(Direct)X export has been discontinued in Blender, but version 2.79 which natively includes a .X exporter is still available here: download.blender.org... . Once you've started Blender, go to the Preferences and activate the .X exporter add-on. Then .X will be among the export options.
Good luck and kind regards,
Metin
🎨 metinseven.nl
Sevensheaven, 3 years ago
Thanks for the reply,
On the EZ.x model, was the EZ.png mapped to it in Blender?
Regards
PiPPi
PiPPi, 3 years ago
Yes, the EZ.x model was exported using Blender 2.79's .X exporter at the time.
Sevensheaven, 3 years ago
Perfect, thanks.
PiPPi, 3 years ago
OK, I've now installed Blender for the 100th time over the years, I am not at all comfortable with the interface, it's very hard to master.
But I tried importing a "complicated" .OBJ file and the .X export is excellent, the resulting file loaded into BT extremely fast even though it was pretty large.
I haven't tried .OBJ export but no matter, the quality of the .X export is good enough for me to finally spend the time needed to learn Blender a bit more this time around :)
So thanks again for the tip.
Regards
PiPPi
PiPPi, 3 years ago
OBJ files are smaller, load faster and are more widely supported. Even Windows has native support: no thumbnails yet, but double click on an OBJ file and the 3D Viewer app opens it.
So for new projects I advise to use OBJ rather than X files.
michiel, 3 years ago
Thanks Michel. Yes, I now spend all my current "model-time" on learning about the OBJ. format. The .x-files are just a vehicle to move on from.
PiPPi, 3 years ago