michiel | 3 years ago | 21 comments | 17 likes | 1.5K views
vincent, liuyongcai, Alex-Raymond T. and 14 others like this!
Here are the release notes for version 15.1, launched today:
-redesign timeline
-when tabbing to the next property textbox, the textbox not only has the focus, but its text is also fully selected
-when adjusting a property with the ALL KEYS checkbox marked, only the adjusted component (X, Y or Z) is adjusted in the other keys
-3 new model layer props: VERTICAL ALIGN TOP, VERTICAL ALIGN CENTRE and VERTICAL ALIGN BOTTOM
-attach plasma layer to container layer
-revolved style text layer higher quality in super high quality mode (revolved steps increased from 32 to 64)
-new prop camera layer: COLOUR
-new effect prop: Filters/WhiteBorder: CLIP
-new effect prop: Filters/ShutterBlades: FX BACKGROUND TRANSPARENCY
-new effect prop: ProceduralTextures/ControlPanel: FX BACKGROUND TRANSPARENCY
-improved templates
-improves thumbnails
-improved translations: Magyar & Spanish
-bugfix: you can now detach a camera layer from a container layer
-bugfix: attaching a lightning layer to a container layer now works as expected
-bugfix: when the ALL LAYERS checkbox is marked, only the visible layers are affected EXCEPT when you change the visibility
The screenshot is a bonus template from, soon to be launched, BixPack 39 | Dinos and Dragons.
Thank you all for your bug reports, comments, suggestions and other feedback!
Download the latest version from the download page:
V15.1 introduces 3 new model layer styles: VERTICAL ALIGN TOP, VERTICAL ALIGN CENTRE and VERTICAL ALIGN BOTTOM.
In this screenshot, all 7 model layers use the same vertical position but with different sizes. Thanks to the VERTICAL ALIGN BOTTOM style they all stand on the ground!
michiel, 3 years ago
The new COLOUR prop of the camera layer is a huge time saver. Instead of having to adjust all colours of all layers, you can now do it with a single prop!
And realize that you can enter colour values higher than 255.
michiel, 3 years ago
Great updates, Michiel
Question:
I know that the D&D models have there own effects for movement so replacing them with a other model would be very difficult to match.
I can make a two legged other then Bix model walk and move arms by overlaying them in a 3d modeler but often the arms don't work because the Bix model arms are not in the middel of the body but more back.
Now that you have the experience with 3d model movement would you think about a simple stick figure with average build that could work as a talent (presenter) that also could work with other human T pose models.
A next step could be then to have this rigged (bones) and to give them .BVH files (motion caputure) for movement like in Mixamo.
I would suggest to have several movements and poses that are working well for walking, running presenting...
Just think about it.
komies, 3 years ago
The new camera color prop adds atmosphere and emotion to the project. Thank you !!!
ID Production, 3 years ago
Wow. looks great. There is only one problem....I'm not at home!...as always when there is a new release..... Can't wait to try-out the new effects etc...
Filip, 3 years ago
SUPERWOW !!! We just have to go back to the past with the BixPack 39 package.
THANK YOU !1
Franco Aversa, 3 years ago
Perfect Michiel! Nice features!
Revolved Text looks nice and smooth with 64 steps in Super High Quality mode
kingkick, 3 years ago
Gracias Michiel, muy buena actualización.
Jesus, 3 years ago
Excellent work, as usual.
PiPPi, 3 years ago
Thank you Michiel for all these innovations! We are not at the end of our fun!
Alex-Raymond T., 3 years ago
that's great Michiel. I think we should soon have the feature to enable play or stop for videos on Timeline. It is very useful and uses a lot, instead of Video & Audio being played at the beginning of the play project.
agpvn, 3 years ago
Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
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Contact michiel by using the comment form on this page or at info@outerspace-software.com