michiel | 10 years ago | 22 comments | 11 likes | 7.9K views
ID Production, Carlos Marques, komies and 8 others like this!
Since version 11.2.2.0 BluffTitler has a new .X model importer:
-all models are correctly normalized (centred and scaled)
-high detailed models can now emit particles
-if the .x file does not contain normals, the normals are now correctly computed with a smoothing angle of 45 degrees (higher angles are not smoothed)
-models are optimized: they require about 5% less memory (this slightly increases loading time)
-the new .X importer no longer uses DirectX 9. This is important because the .X format is no longer supported by higher versions of DirectX
-the models tab in the CONTROl F1 dialog prints more info
I have 2 questions for you:
1) Which 3D model format would you like BluffTitler to support, next to .X?
2) Does the new .X importer work ok with all your models? If not, mail your model to info@outerspace-software.com and we will fix it for you!
.obj and 3ds
maitegras, 10 years ago
.obj, thank you.
misterbrains, 10 years ago
According to Wikipedia, obj files do not support mesh hierarchies or any kind of animation:
michiel, 10 years ago
DAE, OBJ, 3DS and a direct SketchUp (SKP) Import would be nice :)
So far the new import is a HUGE improvement, models that didn't load now happily seem to import just fine.
Thanks Michiel & The Team
Pixelpanther, 10 years ago
hello Michiel
my problem arises with this new version.
to open some old projects, gives me error models
(No Submodels found)
and the model is not displayed
this does not happen in all projects.
but I wonder if there is any solution
maitegras, 10 years ago
Hello Michiel
I would like BluffTitler to support these 3D model format:s,
c4d; fbx ; obj or 3ds
Great news!!!
Cheeres,
ID Production, 10 years ago
OBJ & 3DS would open up a whole world possibilities for users not familiar with 3D rendering software simple by the amount of free models already available online.
BillyJack, 10 years ago
obj and 3ds would be great! :)
roberto666, 10 years ago
maitegras, when you e-mail your model to info@outerspace-software.com we will fix it for you!
michiel, 10 years ago
Confecciono mis modelos en sketchup8 y reconvierto con 3d Rad a formato X; hasta el momento he trabajado con BT los submodelos muy bien.
En cuanto a los diseños en COLLADA (.dae), es cierto que hay ocasiones en que sketcup por la complejidad del modelo, no los puede convertir en formato X, y sería muy interesante ver como BT puede trabajar con dicho formato (.dae). Muchas gracias Michiel por este gran programa y a todos los colaboradores por sus aportaciones.
crispin, 10 years ago
Trying to import a .x exported exported from Blender and I get the error 'no submodels.' too so I have sent it to the email address referenced above.
STBO
stbo, 10 years ago
STBO, I have received your .x file and found out that it indeed does not contain any submodel (you need at least 1)
My guess is that something went wrong when exporting from Blender.
Maybe this info can help:
michiel, 10 years ago
please Michiel consider OBJ ,SKP.... even if it can't be animated ..will be a big plus....thanks so much for improving this great software
rolbus, 10 years ago
So where are we with this please ?
luxgud, 9 years ago
Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
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Contact michiel by using the comment form on this page or at info@outerspace-software.com