NextPreviousHomeVersion 16.1.0.5 makes it easier to rotate wheels



michiel | a year ago | 13 comments | 8 likes | 1.0K views

LostBoyz, Tintin, Ilja and 5 others like this!

In the MEDIA > CHANGE MODEL... dialog you can now find a WHEELS textbox. When you enter the submodels of the wheels, comma separated, they automatically rotate when you move the model.

Find the submodels by playing around with the SUBMODEL property.

For example, when using this model:
sketchfab.com...

Enter:
169,176

The 2 front wheels share the same submodel. This works because they have the same rotation axis. Same with the rear wheels. Realize that is does not work when the front and rear wheels share the same submodel. So this trick does not work with all car models.

We now have 3 methods to rotate the wheels:
outerspace-software.com...

Other changes in this latest version:
-greyscale textures are now correctly rendered
-the menu item MEDIA > CHANGE ANIMATION... has been removed. It can now be done in the MEDIA > CHANGE MODEL... dialog
-the slider ranges of the SUBMODEL and ANIMATION props of the model layer now depend on the selected model file

Thank you all for your feedback. Version 16.1.0.5 is now available for download:


outerspace-software.com...

Share this on FacebookShare this on X

Here you can see the rotating wheels in action.

I'll post the media files later this week in this community.

michiel, a year ago


Great show, thank you for all these enhancements.

vincent, a year ago


Thank you Michiel

chaver, a year ago


Thank,michiel

liuyongcai, a year ago


Enjoying the possibility of this improvements. Hope I am soon be able to use them. Great Michiel.

Filip, a year ago

Super awesome, Michiel. Thank you very much for all your hard work.

Decentralized, a year ago




Quick experiment on a low poly 1963 Cadillac Hearse
sketchfab.com...

It's numbers are: 1,2,3,4

Decentralized, a year ago


AWESOME SHOW Michiel! Thank you!

LostBoyz, a year ago


Super Michel, maintenant, on va pouvoir faire bouger les véhicules.

le beau jojo, a year ago




Here's another model, a Ford Mustang Raptor, that works great.

Its numbers are: 23,46,64,87,128,105,169,146

michiel, a year ago


Grazie Michiel

nonnogio, a year ago

The media files of the short in my above comment can be found here:

outerspace-software.com...

michiel, a year ago


It´s a super addition, Michiel!
Thank you so much!

Ulli, a year ago


Comment to this article

You must be logged in before you can comment to this article. Login | Register

More by michiel

About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

808 articles 4.0M views

Contact michiel by using the comment form on this page or at info@outerspace-software.com