michiel | 2 years ago | 7 comments | 10 likes | 833 views
Alex-Raymond T., shoji M, Ulli and 7 others like this!
Here's what the FX [SETUP] JOINT RADIUS property of the new T-Pose effect does.
In the left column, the FX [SETUP] SHOW METRICS is set to 2. In the middle column it is set to 1. And in the right column it is set to 0.
The FX [SETUP] JOINT RADIUS prop sets the size of the yellow parts. This is the part that is bended.
In the upper row, it is set to a small value. This gives you big rigid bones (the grey parts) with small joints. This makes Bix look like a human. Notice that this requires a model with lots of polygons around the joints. In the upper right picture you can see that the shoulder is a bit too angular.
In the lower row, it is set to a bigger value. This makes Bix more flexible, like an octopus!
Thnx Michiel, maybe with some practice I 'll can use it properly.
Filip, 2 years ago
Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.
If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.
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Contact michiel by using the comment form on this page or at info@outerspace-software.com