Thor5ten | a year ago | 12 comments | 8 likes | 507 views
komies, Tintin, LostBoyz and 5 others like this!
I thought, what works in the real world should work in 3D. And it actually does. Used this evenly lit Sketchfab scene: skfb.ly... and relit it with directional lights shining through a transparent PNG file resembling a freezer spacer famously used as SciFi set decoration. ex-astris-scientia.org... The soft shadows produced by this so-called gobo en.wikipedia.org...(lighting) look amazing. Added some camera movement and the result is a nice gritty scene totally different from the initial one.
The download includes a BT show with the gobo to demonstrate the technique.
Great rendering trick!
How have you managed to create shadows on the floor? When I try to do this, everything is in the shadow because the ceiling blocks all light. The only way I can create interesting shadows is by making the light fall almost horizontally through the open front of the corridor. This way the gobo pattern is visible on the walls and the front of the robot. It is visible on the floor, but super stretched.
michiel, a year ago
Thank you Vincent and Michiel. I set the corridor to "never cast shadows". The only trade-off I have experienced this way is, that the robot as a part of the GLB doesn't cast shadows either. With a separate model it wouldn't be visible. BTW, your version looks pretty dramatic too, Michiel!
Thor5ten, a year ago
Aha, another great trick!
Only the ceiling needs to be excluded from casting shadows. Maybe we can find the submodel that renders the ceiling.
The snake on the floor intrigues me. I've added an anaconda model. Ready for the epic battle!
michiel, a year ago
For some people it's a water hose. For others the longest snake in the world. 😉 Cool setup of Robot vs Anaconda! Ah, camera fog is the sure-fire-way for drama. Submodel 82 seems to be the biggest part of the ceiling.
Thor5ten, a year ago
Tho5ten what a fantastic show!
Filip, a year ago