NextPreviousHomeVersion 16.0.0.1 fixes 3 GLB issues



michiel | a year ago | 18 comments | 12 likes | 996 views

Tintin, Ulli, PAT67 and 9 others like this!

The launch of version 16 went very smoothly!

Only 3 rare GLB features have given problems:
1) Transparent textures
2) Double sided faces
3) Animated morph targets

All 3 are solved in version 16.0.0.1, launched today:
outerspace-software.com...

Detailed info in the comments.

Thank you all very much. It's an immense joy to see the fun you are all having with the animated models!


outerspace-software.com...

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1) Transparent textures


To improve the rendering quality of transparent textures, the AdvancedMaterials\ColourmapNormalmapCubemap effect now features an FX ALPHA TEST property. This effect is automatically selected when a GLB model uses a normal map, but can be applied to any model.

When the alpha channel of the texture is lower than the FX ALPHA TEST value, the pixel is discarded. This can be used to fine-tune the transparent textures. But also for special effects, for example for making a werewolf naked.

The screenshot uses this model (only purchase when you know how to convert FBX+TGA into GLB):

turbosquid.com...

michiel, a year ago




2) Double sided faces


The same AdvancedMaterials\ColourmapNormalmapCubemap effect now also features an FX DOUBLE SIDED property.

It can be used to fix faces that should be double sided. But also for special effects, for example for making a solid model visible from the inside.

The screenshot uses this model:

michiel, a year ago




3) Animated morph targets


Morph targets are offered in the GUI as MX properties:
outerspace-software.com...

Version 16.0.0.1 supports animated morph targets!

The screenshot uses this model, the branches now blow in the wind:

michiel, a year ago


FANTASTIC!! Thank you!

LostBoyz, a year ago


Wow that's soon. Thnx Michiel.

Filip, a year ago

Michiel is The Boss....again. Thank you for your work.

vincent, a year ago


Another fantastic improvement! Thank you Michiel!

Alex-Raymond T., a year ago


FANTASTIC!! Thank you!Michiel!

liuyongcai, a year ago


Bravo et merci Michel.

le beau jojo, a year ago


Excelente....Gracias Michiel.

EDWIN, a year ago

Super.Thank you Michiel

chaver, a year ago


This is wonderful. My trees are moving. A thousand thanks, Michiel!

Ulli, a year ago


This is great news. Thank you so much, Michiel.

Decentralized, a year ago


Nice additions! Thank you.

Thor5ten, a year ago


Wonderful! Thanks Michiel!
Nobody else responds to it's users as well as you do.

IntroChamp, a year ago


Thank you all!

michiel, a year ago


Thank you that every day I visit the site, I see new exciting features,
Is it possible to change the texture of different parts of an object in the next versions inside BT?

SamSaam, a year ago

SamSaam, this can be done with the SUBMODEL property of the model layer. The user guide explains how this works:

outerspace-software.com...

michiel, a year ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

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Contact michiel by using the comment form on this page or at info@outerspace-software.com