NextPreviousHomeBlufftitler 16.0 Beta - 3D model follows the path


Franco Aversa | 2 years ago | 9 comments | 11 likes | 709 views

Ulli, liuyongcai, Thor5ten and 8 others like this!

.




Share this on FacebookShare this on X

Ah great, that's going to be useful.

lightads, 2 years ago


A good idea!

Filip, 2 years ago

Nice way to do it. The 90 degree turns look a bit unnatural so I would avoid such sharp angles, but apart from that it looks very natural. The animation speed and walk speed are perfectly matched!

michiel, 2 years ago


Yes @Michiel I made the match between speed and displacement in a way that was credible.
If I wanted I could soften the angle when it rotates, but the important thing for me was that the model
remained in front of the path. (as direction of movement)

Franco Aversa, 2 years ago


Great discovery, opens up so many possibilities.

Thor5ten, 2 years ago


Good idea.

Ulli, 2 years ago


Brilliant idea.

Decentralized, 2 years ago


J'apprécie l'originalité de ce montage.

PAT67, 2 years ago


Grazie @PAT67
it was just a "technical" example to show that the avatar follows the path
and is frontally hooked to it. Then, as I did in the following animations, the path
is made invisible. I left the sharp corners to show that it turns automatically,
these corners also need to be softened.
But looking at this animation of mine I came up with the idea of ​​putting the path vertically
and make the avatar go up the stairs.
Thank you

Franco Aversa, 2 years ago


Comment to this article

You must be logged in before you can comment to this article. Login | Register

More by Franco Aversa

About Franco Aversa

I'm a videomaker since 1986, now I work at my company.

336 articles 462.0K views

Contact Franco Aversa by using the comment form on this page or at facebook.com/francoaversavideomaker/