Franco Aversa | 2 years ago | 9 comments | 11 likes | 709 views
Ulli, liuyongcai, Thor5ten and 8 others like this!
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A good idea!
Filip, 2 years ago
Nice way to do it. The 90 degree turns look a bit unnatural so I would avoid such sharp angles, but apart from that it looks very natural. The animation speed and walk speed are perfectly matched!
michiel, 2 years ago
Yes @Michiel I made the match between speed and displacement in a way that was credible.
If I wanted I could soften the angle when it rotates, but the important thing for me was that the model
remained in front of the path. (as direction of movement)
Franco Aversa, 2 years ago
Grazie @PAT67
it was just a "technical" example to show that the avatar follows the path
and is frontally hooked to it. Then, as I did in the following animations, the path
is made invisible. I left the sharp corners to show that it turns automatically,
these corners also need to be softened.
But looking at this animation of mine I came up with the idea of putting the path vertically
and make the avatar go up the stairs.
Thank you
Franco Aversa, 2 years ago
I'm a videomaker since 1986, now I work at my company.
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