Franco Aversa | 2 years ago | 6 comments | 3 likes | 641 views
chaver, liuyongcai and Dani like this!
I created the first object in Blender through a modifier that allowed me to have several rectangles that I extruded with different heights, thus creating the solid base of the city.
In BluffTitler I loaded the 3D model and applied the "matryoska" effect with which I multiplied the city and rotated it to bring different buildings together. Along the path of the camera I multiplied the pieces reproduced by the matryoshka command and I moved them away from each other as the camera advances. The very delicate effect is reminiscent of the vertigo zoom effect
Nice!
Would love see this with the Special\Interiormap applied. Only thing that needs to be added to the model are texture (UV) coordinates.
michiel, 2 years ago
But what to do when a child layer uses another effect? Or the same effect with other property settings? Effects can't be mixed or added like you can do with positions and rotations, so I worry that will be very confusing.
You can simplify a BluffTitler project by moving the complexity to the media files. In this case: build your city out of 1 big 3D model!
michiel, 2 years ago
Yes, you're right, but I was only thinking of some targeted effects, such as the Matryoshka effect.
Franco Aversa, 2 years ago
I'm a videomaker since 1986, now I work at my company.
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