NextPreviousHomeHow to make your colours POP!



michiel | a year ago | 6 comments | 9 likes | 482 views

Ilja, Decentralized, Ulli and 6 others like this!

Some models are a bit matte. The model designer used dark colours, dark textures or not enough contrast.

Here are 4 ways to fix this:
1) Use COLOUR prop values higher than 255
2) Add an extra (point) light layer
3) Set the COLOUR INTENSITY prop of the camera layer higher than 1
4) Add a bit of glow (mark the GLOW checkbox in the LAYER > ACTIVE LAYER PROPERTIES dialog and fine-tune the effect with the GLOW props of the camera layer)

Spectrum

Clearly this is a spectrum. Overdoing this can make it look cheap/kitschy. And doing it the other way round can make it look serious/artistic. The challenge is to find the right balance for the project.

3D model

The model can be found here:
sketchfab.com...

Download

Here are 3 shows to play around with the settings:


Download media files (13 KB)

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Traditionally, colour components are 8 bit. This means a maximum value of 255. So white is (255, 255, 255) and red is (255, 0, 0). Many apps, including BluffTitler, still use this system.

Graphics cards however work with floating point numbers. So when you enter 255, it is converted to 1.0. And when you enter 383 (with the textbox to the right of the slider), it is converted to 1.5.

michiel, a year ago


Sweet, thnx Michiel.

Filip, a year ago

Thank you Michiel

chaver, a year ago


Grazie, consigli sempre apprezzati.

nonnogio, a year ago

What an amazing difference.

Decentralized, a year ago


Amazing! Thank you, Michiel!

Ulli, a year ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

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Contact michiel by using the comment form on this page or at info@outerspace-software.com