vincent | a year ago | 8 comments | 10 likes | 524 views
Kanon, LostBoyz, songbaojin and 7 others like this!
Is there a way to keep all explosion fragments in a same plan (a kind of ground floor) at the end of the fall to prevent them from going through the wall ? thank you.
I was thinking about a reflector layer which returns or stops objects (particles, fragments) that touch it, maybe there is easier solution with XYZ dispersion area property.
I love the sounds and the effect.
Filip, a year ago
The 3rd slider of the FRAGMENT EXPLOSION prop has special meaning when using a negative value.
Select this prop and press <F1> for the user guide.
In this case you want the fragments to fly:
-in all X directions (left and right)
-only negative Y (only downwards)
-only negative Z (not in the wall, only towards you)
This means you have to set the 3rd slider to -128-256 = -384.
It's important to do this for all keys. Animate the 1st slider (position) and 2nd slider (rotation), but keep the 3rd slider fixed.
michiel, a year ago
Thank you all, Dani I will take a look at your show.
Michiel i'll try your recommendations, but i don't understand -128-256=-384
vincent, a year ago
Vincent, you can combine the special numbers by adding them. So if you want to combine negative Y (-128) with negative Z (-256), enter -128 + -256 = -384. Press <F1> to see all the special values.
Yes, this is too cryptic to be practical. Maybe when it turns out to be a useful feature, we can make it easier to use by adding an <F3> dialog where you only have to mark checkboxes. Similar to the colour dialog for the colour props.
michiel, a year ago
I tried to modify a little, not easy because I can't manage to have the debris perfectly in one plane (more perceptible with shadows), the other problem is sometimes that the pieces end up in incongruous positions.
I don't know what would be possible, floor level, target layer, reflector layer............
vincent, a year ago