NextPreviousHomeExporting animated sketch layer as GLB


michiel | 5 months ago | 11 comments | 8 likes | 360 views

Decentralized, vincent, songbaojin and 5 others like this!

GLB is a powerful format, but animation is limited to translation, rotation, scale and morph targets. This make it impossible to export many of the effects BluffTitler has to offer.

But with clever tricks, you can do more than expected. Here's a proof of concept to see if it's possible to use skinning to export an animated sketch layer (WRITER prop).

Skinning has been developed to animate avatars, but it turns out it can also be used to animated our sketch layers!

A new version featuring this technique is being prepared for launch.




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Wow you're very busy. Great!

Filip, 5 months ago

Great!michiel

liuyongcai, 5 months ago


I downloaded the model, but it cannot be used in BT yet.

liuyongcai, 5 months ago


ESPERAMOS CON ANSIAS LA ACTUALIZACION GRACIAS

jolosan64, 5 months ago

Awesome!

LostBoyz, 5 months ago


It's great, if this continues you will succeed in making all the effects of Blufftitler work 😉

vincent, 5 months ago


Thank you all!

Liuyongcai, the "GLB converted format" is invalid, but when you download the "Original format" it works fine. It looks like the Sketchfab model parser does not understand this trick. We will inform Sketchfab about the issue. Hopefully they will find a way to fix it. Otherwise we will have to forget about exporting animated sketches. It's strange because their web player has no trouble with it.

michiel, 5 months ago


Thank you
michiel,

liuyongcai, 5 months ago


Looks great

Filip, 5 months ago

wow

Decentralized, 5 months ago


Remarquable création

PAT67, 5 months ago


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About michiel

Michiel den Outer is the founder and lead coder of Outerspace Software. He lives in Rotterdam, the Netherlands.

If he isn't busy improving BluffTitler, he is playing the piano or rides the Dutch dikes on his bikes.

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Contact michiel by using the comment form on this page or at info@outerspace-software.com