Franco Aversa | a year ago | 2 comments | 235 views
Many times a movement is programmed on a 3D model,
this can provide multiple keyframes for execution.
Maybe you need to add a movement,
for example you have to move an arm of an avatar,
then we proceed to lower it, but rightly to the next keyframe
returns to the previously recorded position.
The "all keyframe" button will change the position in all keyframes
already registered. It would be possible to have a new command, "all keyframes
subsequent ones", so that the arm remains lowered from the keyframe where the cursor is located in the timeline?
In this way any movement of the arm, subsequent
to the programming of other keyframes such as body rotation etc.
would be correct.
Thank you if you can include this possibility.
I'm a videomaker since 1986, now I work at my company.
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