NextPreviousHomeHow to turn a picture into steel



aki | 3 years ago | 6 comments | 976 views

Hello friends.

I found a software called "Materialize" to create a normal map by myself.
Not only can this software create a normal map, but it also seems to be able to create a map that turns a picture created in PNG into a steel one, like a photo.

I wondered if I could turn a PNG photo in the same way with BluffTitler into a steel photo, but it didn't work.

I have a question for everyone who is familiar with BluffTitler.
Can BluffTitler turn PNG photos into steel photos?




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I don't think that's a normalmap. It looks more like a displacementmap. Both are standard 3D rendering techniques and of course supported by BluffTitler.

Normalmap:
outerspace-software.com...

Displacementmap:
outerspace-software.com...

"Steel" is not a standard technique and must be specific for the Materialize app. To create something similar I would split the original picture:

1) a transparent contour, saved as a PNG and rendered by a traced picture layer:
outerspace-software.com...

Use the INFLATED style (3rd dropdown below the textbox) and apply the Cubemap effect with the CubeMap.dds texture.

2) a non-transparent colourmap rendered by a picture layer:
outerspace-software.com...

By combining 6 of such compositions with the right positions and rotations you can create a cube similar to the American flag in your screenshot. For this example I have used a picture of a hawk.

michiel, 3 years ago


@Michiel

I may not fully understand the different types of maps and their features.

I know Blufftitler supports standard 3D rendering techniques, but it's difficult to figure out what to apply and how.

The steps you have shown are very educational to me.
It's a lot of fun to learn new things.

I will try.
Thank you very much.

aki, 3 years ago

Looking at your screenshot, Materialize needs 7 different kinds of maps to create this effect:
1) Height map
2) Diffuse map
3) Normal map
4) Metallic map
5) Smoothness map
6) Edge map
7) AO map

It must secretly also use a reflection or cubemap because I see a house and trees reflected in the metallic part.

This complexity and obscurity also gives me a headache. BluffTitler's goal has always been and will always be to simplify this. My screenshot uses only 2:
1) Colourmap: outerspace-software.com...
2) Cubemap: outerspace-software.com...

michiel, 3 years ago


@Michiel

Before I bought Blufftitler, I used Blender but it was too complicated and frustrated.

Materialize was also a difficult app for me, who can't read English, but I managed to write out 7 types of maps.
However, I still don't understand how to apply the exported map.

Blufftitler is very simple to operate.
I am very grateful for your belief that "BluffTitler's goal has always been and will always be to simplify this."

aki, 3 years ago

Adding to Michiels info, I wrote this "article" on the subject a while back.

Regards
PiPPi

outerspace-software.com...

PiPPi, 3 years ago

@PiPPi

I found out how the map works and how to practice it, which I'm confused about.
I will train more.
Thank you for the very helpful article.

aki, 3 years ago

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