The texts in the above screenshot are rendered with the text layer. The template used is from BixPack 5.
With the text layer you can create 3D texts.
Choose LAYER > Add layer > Add text layer... to add a new text layer.
Choose LAYER > Attach layer > Attach text to active layer... to attach a new text layer to the active layer.
The new text layer can be selected from the layers dropdown to make it the active layer.
The installer comes with shows demonstrating the possibilities of the text layer. Choose FILE > Open show... and select a show from the BluffTitler/Media/Shows/Text folder.
To quickly switch between your own shows and the ones that came with the installer, click on the Personal and App buttons in the upper right corner of the file dialog.
Choose MEDIA > Change font... to change the font.
This example uses DIN-Bold.
Choose MEDIA > Change texture... to change the texture.
This example uses DangerousArea.png.
Choose EFFECT > Change effect... to change the effect.
This example uses Reflectionmap.
Use the 1st layer style dropdown to change the composition.
This example uses String 2.
Use the 3rd layer style dropdown to set the text style.
This example uses Wireframe.
Borders on the inside are created by attaching a text layer using one of the Outline styles to a text layer using the Inside style. Select the style with the 3rd dropdown below the textbox.
Easiest way to add a border on the inside is to click on the Attach border to active layer... button (or choose LAYER > Attach layer > Attach border to active layer...) and select one of the bevel presets. Set the size of the border with the Bevel property of the parent layer.
Borders on the outside are created by attaching a text layer using the Stroked style to a text layer using the Solid style. Select the style with the 3rd dropdown below the textbox.
Easiest way to add a border on the outside is to click on the Attach border to active layer... button (or choose LAYER > Attach layer > Attach border to active layer...) and select one of the stroke presets. Set the size of the border with the Stroke property of the attached layer.
In the Effects/Text folder your can find effects specifically designed for the text layer.
This example uses the Text/DancingFool effect.
Every line starts at the same horizontal position.
Every line starts at the same horizontal position. All lines are centred.
Every line ends at the same horizontal position.
Every line ends at the same horizontal position. All lines are centred.
Every line is centred. This is the default effect.
All lines are scaled to the same width.
All characters use the same space.
The 1st line is rendered in a circle in the X direction. Use the 1st slider of the Bounding box property to set the radius.
The 1st line is rendered in a circle in the Y direction. Use the 1st slider of the Bounding box property to set the radius.
The 1st line is rendered in a circle in the Z direction. Use the 1st slider of the Bounding box property to set the radius.
The characters follow the path of a sinus wave in the X direction. The 3rd slider of the Spacing property controls the phase.
The characters follow the path of a sinus wave in the Y direction. The 3rd slider of the Spacing property controls the phase.
The characters follow the path of a sinus wave in the Z direction. The 3rd slider of the Spacing property controls the phase.
The 1st line is rendered as a spiral in the X direction.
The 1st line is rendered as a spiral in the Y direction.
The 1st line is rendered as a spiral in the Z direction.
The lines are placed on a roll in the Z direction.
The lines are placed on a roll in the Y direction.
The lines are placed on a roll in the X direction.
The characters of the 1st line are rendered as a horizontal bending string in the Z direction. The 3rd slider of the Spacing property controls the elasticity.
The characters of the 1st line are rendered as a horizontal bending string in the Y direction. The 3rd slider of the Spacing property controls the elasticity.
The characters of the 1st line are rendered as a vertical bending string in the Z direction. The 3rd slider of the Spacing property controls the elasticity.
The text is top aligned
The text is centre aligned
The text is bottom aligned
The back of the text is invisible in this style.
Fonts are rendered as flat planes.
Fonts are extruded along the edges to create solid 3D objects.
Use the bevel style to create fonts with eased edges. Set the size of the bevel with the Bevel property.
This gives the font a smooth round shape. Set the size of the bevel with the Bevel property.
This adds a border to the outside of the text. With the Stroke property you can adjust the size (1st slider) and depth (2nd slider) of the border.
This does the same as Stroked sharps tyle, only with rounded corners.
This effect renders each character as a solid block. Set the margin with the Bevel property.
This effect looks like the font has been cut out of a solid block. Set the margin with the Bevel property.
The outline is rendered as a square tube. Use the Bevel property to adjust the radius of the tube.
The outline is rendered as a round tube. Use the Bevel property to adjust the radius of the tube.
The text is rendered as a wireframe model.
The text is blown up. Use the 3rd slider of the Text size property to make the effect more subtle.
The text is blown up as a balloon.
The text is rotated around the vertical axis. Use the Revolved angle property to set the amount of rotation. The 2nd slider controls the rotation offset. The 3th slider controls the radius.
The text is rotated around the horizontal axis. Use the Revolved angle property to set the amount of rotation. The 2nd slider controls the rotation offset. The 3th slider controls the radius.
Turns every character into a convex shape. Use the Stroke property to blow up the shape.
Fills all holes (counters).
Only renders the holes (counters).
Adds 2D light discs to the text to create a marquee effect.
Adds 3D light bulbs (spheres) to the text to create a marquee effect.
Turns your text into a comb.
Adds spikes to the text.
Adds hairs to the text.
Decorates the text with sequins.
Decorates the text with small diamonds.
Extends the outlines at sharp edges.
Add rectangles to the font ends that can be textured with nice ornaments. Make sure the ornaments start at the centre of the texture.
Cuts the text into slices in the XY plane. Use the Slice property to control the effect.
Cuts the text into slices in the Z plane. Use the Slice property to control the effect.
Renders the text as rectangular plateaus. Use the Slice property to control the effect.
Renders the text as round plateaus. Use the Slice property to control the effect.
Use the Pixel size property to control the size of the pixels.
Use the Pixel size property to control the size of the pixels.
Use the Pixel size property to control the size of the pixels.
Use the 2nd slider of the Pixel size property to control the size of the triangles.
Use the 2nd slider of the Pixel size property to control the size of the cubes.
Use the 2nd slider of the Pixel size property to control the size of the hexagons.
Use the 2nd slider of the Pixel size property to control the size of the cylinders.
Use the 2nd slider of the Pixel size property to control the size of the spheres.
Use the 2nd slider of the Pixel size property to control the size of the bubbles.
This style can be used in combination with the Outline flat style to create a flat text with a border.
This style can be used in combination with one of the outline effects to create a text with a border.
This style can be used in combination with the Outline sphered style to create a sphered text with a border.
Only the outline is rendered in this mode. Use the Bevel property to set the size of the outline.
Only the outline is rendered. Use the Bevel property to set the size of the outline. This style is commonly used in combination with the Inside style to create texts with borders.
Only the outline is rendered. Use the Bevel property to set the size of the outline. This style is commonly used in combination with the Inside style to create texts with borders.
Only the outline is rendered. Use the Bevel property to set the size of the outline. This style is commonly used in combination with the Inside style to create texts with borders.
Only the outline is rendered in this mode. Use the Bevel property to set the size of the outline.
The position of the text.
1st slider: horizontal (x) position
2nd slider: vertical (y) position
3rd slider: depth (z) position
Press <F2> to render the coordinate system.
The rotation of the text.
1st slider: heading
2nd slider: pitch
3rd slider: roll
Press <F2> to render the coordinate system.
The point around which the text rotates when animating the Text rotation property.
When you press <F2>, the pivot point is visualised with cyan, yellow and purple arrows.
The rotation of the individual characters.
1st slider: heading
2nd slider: pitch
3rd slider: roll
Press <F2> to render the coordinate system.
The font size in all dimensions.
Notice that the All keys checkbox is automatically marked when you select this property. This way the font size of all keys is adjusted when you edit one. Unmark this checkbox when you want to animate this property.
The font size in seperate dimensions.
1st slider: width (x)
2nd slider: height (y)
3rd slider: depth (z)
The size of the individual characters.
1st slider: width (x)
2nd slider: height (y)
3rd slider: depth (z)
The diffuse text colour.
1st slider: red
2nd slider: green
3rd slider: blue
When you press <F3> and the mouse is inside the tool window, the standard Windows colour dialog is presented. When the mouse is outside the tool window, the colour of the current mouse position is copied: it's a colour picker!
Note that the light colour also affects the appearance of the text. For example a white text illuminated by a red light will appear red.
The colour used for specular highlights.
1st slider: red
2nd slider: green
3rd slider: blue
When you press <F3> and the mouse is inside the tool window, the standard Windows colour dialog is presented. When the mouse is outside the tool window, the colour of the current mouse position is copied: it's a colour picker!
When this property is (0, 0, 0), the specular light colour is used.
The size of the specular highlights.
Set the specular colour with the Specular colour property.
The transparency of the text.
0 means fully opaque
1 means fully transparent (invisible)
The 1st slider controls the distance between the characters (letterspacing or tracking).
The 2nd slider controls the distance between the lines (linespacing or leading).
The 3rd slider is only used by the Wave style and the String style.
The width of the space character (wordspacing).
This makes the text italic by shearing it. Doing this procedurally is also called faux, fake or false italic. The true way is to use the italic style of the font in the MEDIA > Change font... dialog. Only use this property when the font does not feature an italic style.
Each succeeding character is rotated a little bit further.
1st slider: heading
2nd slider: pitch
3rd slider: roll
Press <F2> to render the coordinate system.
1st slider: width
2nd slider: outer depth
3rd slider: inner depth. This will be 0 in most cases.
This property is used by the Stroke style and the Convex hull style.
The 1st slider controls the size.
The 2nd slider controls the depth.
Use this property to render only a part of the text.
The 1st slider sets the end position. Set it to 1 for the last character.
The 2nd slider sets the start position. Set it to 0 for the 1st character.
The default value of (1, 0) renders all characters.
With this property you can make the characters behave as if they are attached by springs.
1st slider: delay in seconds of the slowest character. This is also the time you have to extend the show to give all the characters enough time to reach their destination.
2nd slider: pickup point. 0 means the first character and 1 the last character.
When the 3rd slider is greater than 0, every character has its own random delay. When the 3rd slider is -1, the text is split into words instead of characters. And when the 3rd slider is less than -1, the order of the words is random.
1st slider: number
2nd slider: minimum number of digits
3rd slider: number of decimals
The number is rendered when you use the <counter /> tag in the textbox.
This property encrypts your text.
When this property is set to 1, every A is turned into a B. When this property is set to 2, every A is turned into a C.
The size and position of the emoji characters.
1st slider: size
2nd slider: vertical position
3rd slider: depth position
Choose MEDIA > Change text... to enter emoji.
The position of the texture.
The size of the texture.
The way the texture is mapped.
0: box
1: planar
The difference can be seen at the sides of the texts.
This property is only used by the Slices styles. The 1st slider controls the height of the slices, the 2nd the distance between the slices and the 3rd the position of the 1st slice.
This property is only used by the Slices styles. The 1st slider controls the rotation of the slices.
This property is only used by the Pixel styles and controls the size of the pixels.
For QR codes and traced pictures smaller than 33 x 33, the Pixel size property is relative to the pixel size.
The number of decorations.
This property controls the sizes and positions of the decorations.
This property is only used with the Revolved styles.
The Character explosion property explodes the text into characters.
1st slider: the positions of the characters.
2nd slider: the rotations of the characters.
3rd slider: random seed.
For a typical animation, the 1st and 2nd sliders are animated and the 3rd is fixed.
The 3rd slider has special meaning when using a negative value:
-1: Not X
-2: Not Y
-4: Not Z
-8: Positive X
-16: Positive Y
-32: Positive Z
-64: Negative X
-128: Negative Y
-256: Negative Z
Values can be added. For example:
-6: Only X
-5: Only Y
-3: Only Z
-24: Positive X and positive Y
The Fragment explosion property explodes the text into fragments.
1st slider: the positions of the fragments.
2nd slider: the rotations of the fragments.
3rd slider: random seed.
For a typical animation, the 1st and 2nd sliders are animated and the 3rd is fixed.
Use the Fragment explosion size property to set the size of the fragments.
Use the Special/FragmentExplosion effect to colour the fragments.
The Fragment explosion property is only available for a limited number of styles including Flat, Solid and Stroked.
The 3rd slider has special meaning when using a negative value:
-1: Not X
-2: Not Y
-4: Not Z
-8: Positive X
-16: Positive Y
-32: Positive Z
-64: Negative X
-128: Negative Y
-256: Negative Z
Values can be added. For example:
-6: Only X
-5: Only Y
-3: Only Z
-24: Positive X and positive Y
The size of the fragments. A smaller value means smaller, but also more fragments.
The Polygon explosion property explodes the text into polygons.
1st slider: the positions of the polygons
2nd slider: the rotations of the polygons
This property is only used in the vector layer. It controls the number of times the vector shape is rendered. The 2nd slider controls the number of lines.
With this property you can define the maximum size of the text. Press <F2> to visualise the box. When the text is bigger it is scaled to fit. This is useful when using the show as a template.
This property can be used to solve sorting problems.
Layers have to be sorted according to their distance to the camera. This sometimes goes wrong when using very big, very small or irregular shaped layers. When this happens, use the Depth bias property to fix it.