Designfactory | 9 years ago | 2 comments | 1.6K views
I have a question to textures. In your Bixpack 1 (Sport) you used for the
floor a wood picture (512x512px). In practice the floor seemed to be a
structure out of many of this wood pictures (like tiles).
I recognized also, that I can change the amount of pictures of the floor by
using the "FX Procedural UV Scale". Nice and helpful function!
Now I added a texture (same Size 512x512px) to the wall. The texture looked
too big, so I tried to change as well "FX Procedural UV Scale", but nothing
happened.
Whats the reason? And how do I get a "tile-structure" out of many texture
pictures as well like the floor?
Which effect are you using?
The wall is rendered by layer 10. I applied the UVModifier effect and played around with the FX Texture Scale and it working fine.
michiel, 9 years ago
Thank you very much! The more I know this software, the more I get excited! Michiel (and Team?), you created a fantastic software! :-)
Designfactory, 9 years ago