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Designfactory | 9 years ago | 2 comments | 1.6K views

I have a question to textures. In your Bixpack 1 (Sport) you used for the
floor a wood picture (512x512px). In practice the floor seemed to be a
structure out of many of this wood pictures (like tiles).

I recognized also, that I can change the amount of pictures of the floor by
using the "FX Procedural UV Scale". Nice and helpful function!

Now I added a texture (same Size 512x512px) to the wall. The texture looked
too big, so I tried to change as well "FX Procedural UV Scale", but nothing
happened.
Whats the reason? And how do I get a "tile-structure" out of many texture
pictures as well like the floor?




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Which effect are you using?

The wall is rendered by layer 10. I applied the UVModifier effect and played around with the FX Texture Scale and it working fine.

outerspace-software.com...

michiel, 9 years ago


Thank you very much! The more I know this software, the more I get excited! Michiel (and Team?), you created a fantastic software! :-)

Designfactory, 9 years ago


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