John (ProComGer) | 10 years ago | 3 comments | 1.6K views
Hi,
at any time I change something on a text layer (e. g. the colour) while a physics effect (e. g. accelerate and decelerate) is applied, BluffTitler creates a key frame. This means that the physics animation will start at the first key frame and it will stop at the key frame which has been created to change the colour of the text. Afterwards, the animation will accelerate again until the next key frame where the animation decelerates again. Is there any possibility that the physics animation will not start and stop after every key frame where I only wanted the text to change the coulour?
So, can I create a key frame that allows me to change any property without influencing the physics animation of the text?
These starts and stops don't look very good though.
Thank you very much in advance
John
This is not possible in the current version. Thank you for your feature request.
michiel, 10 years ago
You're welcome! :)
Here you can find an idea how you could realize it as GUI: www31.speedyshare.com...
Best regards
John
John (ProComGer), 10 years ago
TO VIEW IN FULL SCREEN MODE: COPY AND PASTE THIS LINK INTO YOUR BROWSER WINDOW:
www31.speedyshare.com...
John (ProComGer), 10 years ago