John (ProComGer) | 10 years ago | 5 comments | 2 likes | 6.7K views
ROYALITY FREE.
How do I fix the problem that the scrollers end at z-axis "-2000"?
Thanks.
This the far clipping plane. The reason is the limited precision of the depth buffer (z-buffer) of your graphics card.
You could design your scene at a lower scale. This effectively makes the visible world bigger.
michiel, 10 years ago
Thanks Michiel.
I have adjusted the z-buffer from -3000 up to +3000 but it doesn't help.
My system specifications: Intel Core i7, AMD Radeon HD 5750 R (overclocked) with 1 GB GDDR-5 RAM, 8 GB RAM, two SSDs and HDDs.
How can I fix this problem?
Reducing the quality shows the same issue. Every text or picture that is located behind z-axis of +2006 suddenly disappears. Up to +2005 everything is there …
Any suggestions?
Thanks a lot!
John
John (ProComGer), 10 years ago
I've also tried it on another PC.
The same issue (+2006).
John (ProComGer), 10 years ago
This is not an issue. This is how graphics hardware works: there will always be a far clipping plane.
BluffTitler sets this to 2000. On all graphics cards.
If you want a bigger world you have to make your objects smaller: use smaller texts, smaller scrollers, smaller pictures,...
michiel, 10 years ago
Okay, I'll try it. I even thought that I configured something wrong. Good to know! No problem. Thanks, Michiel!
John (ProComGer), 10 years ago