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John (ProComGer) | 10 years ago | 5 comments | 2 likes | 6.7K views

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ROYALITY FREE.

How do I fix the problem that the scrollers end at z-axis "-2000"?

Thanks.


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This the far clipping plane. The reason is the limited precision of the depth buffer (z-buffer) of your graphics card.

You could design your scene at a lower scale. This effectively makes the visible world bigger.

michiel, 10 years ago


Thanks Michiel.

I have adjusted the z-buffer from -3000 up to +3000 but it doesn't help.

My system specifications: Intel Core i7, AMD Radeon HD 5750 R (overclocked) with 1 GB GDDR-5 RAM, 8 GB RAM, two SSDs and HDDs.

How can I fix this problem?

Reducing the quality shows the same issue. Every text or picture that is located behind z-axis of +2006 suddenly disappears. Up to +2005 everything is there …

Any suggestions?

Thanks a lot!

John

John (ProComGer), 10 years ago

I've also tried it on another PC.

The same issue (+2006).

John (ProComGer), 10 years ago

This is not an issue. This is how graphics hardware works: there will always be a far clipping plane.

BluffTitler sets this to 2000. On all graphics cards.

If you want a bigger world you have to make your objects smaller: use smaller texts, smaller scrollers, smaller pictures,...

michiel, 10 years ago


Okay, I'll try it. I even thought that I configured something wrong. Good to know! No problem. Thanks, Michiel!

John (ProComGer), 10 years ago

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