Filip | 2 months ago | 9 comments | 7 likes | 247 views
liuyongcai, Alex-Raymond T., xinyi and 4 others like this!
In my quest for creating transparent glass for a personal created GLB 3d model I found this
procedure.
Maybe there were some hints in this direction on the community but I was not Intelligent enough to understand this.
So I found this and I want to share I in the community.
Molto interessante. Grazie per averlo condiviso.
nonnogio, 2 months ago
That's great. Well done Filip! Thanks for sharing.
Michiel might be able to explain why.
Alex-Raymond T., 2 months ago
Realtime transparency is still problematic. To do it right you have to sort all triangles by their distance to the camera. This is very slow.
Sketchfab has a page about it:
sketchfab.com...
This is what GLB specification says about it: "There is no perfect and fast solution that works for all cases":
registry.khronos.org...
Instead of transparency you can use additive blending. In BluffTitler, apply the AdvancedMaterials\Cubemap_Additive effect. This is not supported by the GLB format and only works on a dark background, but because it does not require sorting, it solves the possible artifacts.
michiel, 2 months ago
A tiny tip:
With transparency on revolved eps: 0 = same as 360 so you see the overlap.
Try 359 and increment from there to make a perfect joining.
komies, 2 months ago
Thnx all!
Filip, 2 months ago
Thnx Liuyongcai and Ulli
Filip, 2 months ago