Filip | 2 months ago | 9 comments | 7 likes | 247 views

liuyongcai, Alex-Raymond T., xinyi and 4 others like this!

In my quest for creating transparent glass for a personal created GLB 3d model I found this
procedure.
Maybe there were some hints in this direction on the community but I was not Intelligent enough to understand this.

So I found this and I want to share I in the community.


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Molto interessante. Grazie per averlo condiviso.

nonnogio, 2 months ago

That's great. Well done Filip! Thanks for sharing.
Michiel might be able to explain why.

Alex-Raymond T., 2 months ago


Realtime transparency is still problematic. To do it right you have to sort all triangles by their distance to the camera. This is very slow.

Sketchfab has a page about it:
sketchfab.com...

This is what GLB specification says about it: "There is no perfect and fast solution that works for all cases":
registry.khronos.org...

Instead of transparency you can use additive blending. In BluffTitler, apply the AdvancedMaterials\Cubemap_Additive effect. This is not supported by the GLB format and only works on a dark background, but because it does not require sorting, it solves the possible artifacts.

michiel, 2 months ago


A tiny tip:

With transparency on revolved eps: 0 = same as 360 so you see the overlap.
Try 359 and increment from there to make a perfect joining.

komies, 2 months ago


Thnx all!

Filip, 2 months ago

Great。Filip

liuyongcai, 2 months ago


Looks great and thanks a lot for sharing, Filip!

Ulli, 2 months ago


Thnx Liuyongcai and Ulli

Filip, 2 months ago

nice presentation...
put light inside will get effect you want to be!

bambamD, 2 months ago


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