Jeep35 | 4 years ago | 17 comments | 1.3K views
Hi,
is there a way to keep an animation built in a DirectX 3D file in BT ?
If not, is it assumed to be soon in an update ?
Jean-Pierre
When you say "DirectX files", you mean the .X 3D model format, right?
The answer is no: animation info in .X files is ignored.
In order to stay compatible with old shows, BluffTitler will continue to support this format, but when it comes to animation it's probably better to support a more advanced format, like DAE or glTF.
Two questions for you:
1) What is your favorite 3D model format?
2) What kind of 3D model animations would you like to import?
michiel, 4 years ago
dae or obj I think it would be great if blufftitler could import them directly
( I didn't know gITF, Thanks )
Franco Aversa, 4 years ago
Yes OBJ is a necessity because it's a very common format with a great choice of free models on the web and supported by a most of programs, DAE is much more confidential in my opinion.
we had already discussed this subject few years ago
vincent, 4 years ago
I like FBX files because they are imported as is (including animations) in the Fusion module of DaVinci Resolve but OBJ is a good choice too.
Anyway, I can convert any 3D files in any other with Ultimate Unwrap Pro software.
Jeep35, 4 years ago
Nowadays a lot of 3D animation files are exchanged in the Alembic format. It's open source. If the implementation in BT would be possible, it would be a dream come true. Anyway, thanks for all your efforts!
Thor5ten, 4 years ago
GLB or glTF File format supported in Paint3D, 3D Builder en 3D Viewer. Simple and free software.
Filip, 4 years ago
Indeed, i think OBJ doesn't support animation but it's a very common format with a lot of nice and free models that's why it seems to me an interesting choice unless of course you only want to import models that can be animated. I have no experience with animated models.
vincent, 4 years ago
The request was not on a convert program (there are plenty) but a 3D format that could be imported with animations. The .X 3D format accepts animations but they are not used in BT. Then, whatever the original format which could be converted, for now, we can't use any animated 3D scene imported in BT.
Among the numerous formats, I think FBX, U3D, Alembic should be a good choice or, the availability to import animations in .X format.
Jeep35, 4 years ago
Jeep maybe it is not so easy to make bluff able to import x animations in Bluff .I dont know
chaver, 4 years ago
So you want:
DAE
glTF
OBJ
FBX
Alembic
GLB
In previous articles you requested:
3DS
MAX
BLEND
3MF
If only there was one format that you all requested. That would make it a lot easier...
michiel, 4 years ago
Michiel here is an overview over formats and well explained. If you want to read all3dp.com...
chaver, 4 years ago
Personnally I'd prefer a format keeping animation data. After, there is a lot of conversion programs which could help to stay up-to-date with the one you will choose in BT.
Jeep35, 4 years ago
FBX estaría bien ?
gato@mo, 4 years ago
As a followup on animation and OBJ formats: There is only ONE way that OBJ can be used for animation to my knowledge: "animated sequence." It can be created through Blender, and then sent to Adobe After Effects with the plugin 3D Elements (yes..even the old Adobe 5.5 version on disc will still work! :). I will explain...
Let's say you have an animated 3d file saved as a .FBX .
1. You import to Blender and then export it out as .OBJ... but, before you do...
2. On the lower left side of the window, under export options, you click the box "animated sequence" and then export. (Make sure it is sent to a separate folder because it sends them out similar to frames on film, meaning there will be alot of them in numbered sequence. )
3. Now, the only program that I have "successfully" used to run an OBJ sequence is 3d Elements from VideoCopilot. It is a plugin for Adobe After Effects. It will import the entire sequence automatically when you pick the first numbered OBJ. It will run as a perfect animation, just like a FBX.
If someone has something else to add feel free. However, this is the only practical way I have ever run OBJ for animations. If you have trouble figuring it out, great tutorials on Youtube.
To Michiel: If you do go with an animation capable format, I recommend FBX. Been around forever, widely used, and translates pretty well between programs. It is also used by Mixamo as the export format. If you do not know what Mixamo is, stop what you are doing and go over there. You can ease a pile of trouble with creating animation rigs for almost any action you have in mind and it is free.
Lightsmith, 3 years ago
78 articles 121.6K views
Contact Jeep35 by using the comment form on this page or at jeep@breizhbleu.org