Franco Aversa | 6 years ago | 8 comments | 1.9K views
I have a problem with images then rendered sphere,
or with 3D sphere objects.
When these objects come close to the edges of the image there is a strong distortion
and the object is no longer spherical.
if I turn off the perspective from the camera, I lose it also from other objects.
How should I proceed if I want to make a sphere, for example with a picture or a world, without this being distorted?
Thanks so much
PS: perhaps I managed by adjusting the field of view and position. It's right?
Set Camera on "parallel projection"
Filip, 6 years ago
Yes, Filip is right and for titles in foreground it works well.
For 3d animations with depth set the FOV to 45 on this was the old default before the skybox layer and VR 360 layer.
komies, 6 years ago
I tried with FOV at 31, if I set parallel projection is all without perspective.
Thanks, I hoped there was an effect to be applied that avoided this inconvenience.
Franco Aversa, 6 years ago
How pathtic am I, here I am at a party answering Blufftitler questions.
A Solution is earth animation in other show in the middle and add it as colourmap and put it Foreground in a corner.
But you want this in a cfx?
komies, 6 years ago
Thank you so much Komies.
I had already tried but it did not work ... maybe I was wrong.
I'm sorry for the party .... in these cases you have to turn off the phone.
Franco Aversa, 6 years ago
With a FOV at 45 it works fine but you will have to move your objects as they are no longer on screen
Jeep35, 6 years ago
I'm a videomaker since 1986, now I work at my company.
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