NextPreviousHomeTUTORIAL: Using Blender to convert 3D for use in BluffTitler


BillyJack | 10 years ago | 8 comments | 6 likes | 4.6K views

Pixelpanther, EverettM, Dani and 3 others like this!

I've never done a video tutorial with voice over, so forgive its crudeness.

3 main things I hope you learn from it are:
1-How to joining model layers into a single model.
2-How to remove doubles.
3-How to recalculate normals so they are oriented correctly.

I covered some materials but not textures in this tutorial because that's much more reliant on a knowledge of Blender and I feared it would make what I wanted to show confusing.

Hope you find it helpful!




Share this on FacebookShare this on X

Nice Job :) and a real bonus for BluffTitler newbies to get hands on information like this, which will make their lives (excluding using Blender, which is always gonna be a mission!) a bit easier :)

I've said it before and I'll say it again, he's a clever bunny that BillyJack :)

Pixelpanther, 10 years ago


Yeah! Blender + BluffTitler = FANTASTIC!

John (ProComGer), 10 years ago

I think there is a quickest way to export any blender imported or cretaed file.
- First activate the Import-Export Direct X format in the addon tab in the user Preferences.
- Then you can Export any creation in this format.
For example, you may import a 3DS file and export it directly in DirectX .x file, it takes 1 minute !

Jeep35, 10 years ago


Billy Jack - Great tute! Cleared up a couple of things for me, and I look forward to a tute on texturing and applying materials.

BTW, I uploaded the final football at jumpshare.com.... Interestingly, what I did was use the texture I already had, but copy/pasted your laces onto the same texture file. For some reason, that kept the laces from separating during application of the ReflectionWater FX.

Thanks again for your efforts! Contrary to Jeep35's apparent experiences, I've encountered the need for the type of expertise that you are sharing!!

Pixelpanther is correct - clever bunny that BillyJack! Where's the accent from?

jmarkt, 10 years ago

Jeep35 is correct, you can import or create a model in Blender and go straight to export as DirectX. At time mark 2:28 in the video I say you can take a chance and do so. Most of the time that works fine, but some times it won't and what the tutorial shows works 100% correctly 100% of the time. The tutorial's the fix if the short cut doesn't work correctly and hopefully teaches a little bit about the process along the way.

The accent... LOL is a mix of southern US (20 years in South Carolina and 15 years in Arkansas) with 6 years of living in South Korea in between.

BillyJack, 10 years ago


About the possible bug in exporting, take a look at this link :
wiki.blender.org...

wiki.blender.org...

Jeep35, 10 years ago


Just note on that: That bug was in version 2.67, but was fixed in 2.69. Before installing a bug fix, since it's free to begin with I would suggest just installing the updated version.

BillyJack, 10 years ago


excellent tanks =)

chespi650, 10 years ago

Comment to this article

You must be logged in before you can comment to this article. Login | Register

More by BillyJack

About BillyJack

74 articles 269.6K views

Contact BillyJack by using the comment form on this page or at facebook.com/airedalenation