NextPreviousHometext layer - type appears blocky - why?

Bansaw | 13 years ago | 7 comments | 2.3K views

I have Bluff titler version 8.0.7.
I am using the teletype deature on my textlayer. If I just want flat text and take off the bevels , the text appears to be blocky. Even with the bevel it looks slightly blocky.

I am viewing it at High Resolution, and exporting at maximum quality. (I am using Arial Black, but its the same with the other fonts too).

Am I missing something? Is there anyway to make the text have a smooth outline?




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As I recall, when I asked about that, they told me I had a crap graphics card.

Per, 13 years ago

thanks. I bought a laptop specifically with video/graphics in mind. I have the ATI Mobility Radeon HD 5145.

ATI Mobility Radeon™ HD 5145 GPU Specifications
amd.com...

amd.com...

Bansaw, 13 years ago

Make sure the video is exported in a high resolution. This is not the same as viewing it at a high resolution. You can set the output resolution with the menu item FILE > SET SHOW RESOLUTION.

Also make sure you export with a high antialiasing quality. You can set this quality in the FILE > EXPORT AS MOVIE dialog.

And yes, you need a graphics card with lots of video memory for good quality antialiasing. For HD you need at least 1 GB of video memory.

michiel, 13 years ago


Sorry, still having blocky font problems. I am using Arial Black. I tired the show resolution, and under SETTINGS, changed it to High Quality.
Also exported with maximum quality , shader AA super HQ

Bansaw, 13 years ago

What does the line starting with "AA quality" say in the dialog that is displayed after you have exported a picture or movie?

michiel, 13 years ago


thanks,
here's an example of the output and the AA shader parameter:

s508.photobucket.com...

s508.photobucket.com...

Bansaw, 13 years ago

Export dialog looks good. 16 samples per pixels is enough to eliminate all blockiness (jaggies). You have not included a screenshow of the output. Can you confirm that the output looks good?

Since you have exported with transparency info (32 bits) you need a player or NLE that can correctly handle transparency. For antialiasing testing I think it's better to turn transparency off.

michiel, 13 years ago


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