shoji M | 5 months ago | 2 comments | 8 likes | 308 views
Decentralized, LostBoyz, songbaojin and 5 others like this!
BT打字机测试
So you've set the CHARACTERS prop of a vector layer to a huge value to simulate a sketch layer? And because you can export an animated vector layer as GLB, but not a sketch layer that animates the WRITER prop, you've found a workaround for this limitation?
This works fine, but at the expense of a huge amount of polygons that have to be rendered, which slows down the framerate and eats away precious video memory.
Notice that it can also eat a lot of diskspace when the GLB exporter is not as smart as BluffTitler: the Sketchfab's "glb Original format" download is 9MB and the "GLB Converted format" is a massive 500 MB. They must be storing every character of the vector layer as a separate mesh, which is unnecessary because the meshes are identical. BluffTitler stores it only once resulting in a 50 times smaller file. And when you open the 500 MB model in BluffTitler and save it as GLB, it's back again to its original size!
michiel, 5 months ago
Yes, when the GLB exporter is not as smart as BluffTitler, the exported GLB's huge model is meaningless.
shoji M, 5 months ago