NextPreviousHomeQuadcopter Drone 2.0


sven | 3 years ago | 13 comments | 6 likes | 772 views

vincent, michiel, Ulli and 3 others like this!

I just tried something around and that came out for it.

I hope you like it.




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Fantastic show sven!

LostBoyz, 3 years ago


Thank you

sven, 3 years ago

Well done Sven, this drone is superb!

Alex-Raymond T., 3 years ago


I have been using Blufftitler for many years, but I am still a beginner and just do it as a hobby. I'm glad that others also like the result

sven, 3 years ago

If you now had the possibility to save the created model including textures and effects in Blufftitler or rather to export it in order to be able to easily exchange it

that would be a dream

sven, 3 years ago

Bellissimo

nonnogio, 3 years ago

Nice drone model upgrade! Love the details and the materials!

To import this model into another show press <Ctrl> + M. This adds all layers of another show to the current show to the current time. After doing this, delete all the layers you are not interested in, which typically includes the camera and the light layers. You could also do this before merging by preparing a show that does not have camera and light layers, but only the drone layers, preferably all inside a container.

michiel, 3 years ago


Thanks Michiel

But it would be easier and not so cumbersome if you could save it directly as a model. Maybe you'll integrate this function. Export of models

sven, 3 years ago

Sven, I'm puzzled what you mean with "export of models".

Saving a show as an existing 3D model format, like for example OBJ, won't help us much because without the effects (CFX) and layer props essential info is lost.

Or maybe you mean that we should create a new 3D model format that does store the effects and props. But we already have that: it's the .BT format! And loading a 3D model stored as a .BT file into your show is as easy as pressing <Ctrl> + M.

michiel, 3 years ago


I'll try to explain it. I import a finished model into Blufftitler. As an example, I have a cube of 6 submodels that I can split by Ctrl+U. Of these 6 submodels, I delete 2. then I import another model. As an example, a cross that has 8 submodels, 3 of which I also delete. I assemble these 4 and 5 submodels and provide them with textures. Now it would be great if I could turn these assembled submodels into a model again and also export and save it. It is faster and easier to load a model that is ready in Blufftitler than to open the show to mark the container Ctrl + M to press to select new show, to delete camera, light, etc. It's just an idea and I hope you understand what I mean.

sven, 3 years ago

Alternatively, it would of course also be good if you could merge and save a model that you divide into submodels by Ctrl+U after the texturing the submodels into a model by pressing a combination button. So unpack model to submodels and back again.

sven, 3 years ago

Armabit 👍👍👍

sven, 3 years ago

I like both versions.

Ulli, 3 years ago


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