Franco Aversa | 4 years ago | 5 comments | 2 likes | 685 views
cheyenne and LostBoyz like this!
@Michiel
interpolation between the various keyframes as type of speed and motion is assigned to the whole timeline. Would it be possible in the future a new function that assigns the type of movement (constant speed, bezier, etc.) to the single keyframe?
So you could have linear movement in some points of the animation, while in others it would be possible to define curves. I know it's not that important, but it's an advantage, and that's why I suggest it. Thank you
Franco I think these curves could be made with the Phisics effects such as Spline Effects e.g. Bezier. Or you can use the Flexibility property or a combination of these two.
Filip, 4 years ago
Thank you for your feature request.
For now, 2 tricks:
By using CONSTANT SPEED and a bit more keyframes you can create pretty much everything. The installer has a demo: Physics\GearUpGearDown.bt
Another trick is to attach your layer to a container and animate the layer and the container. For example with ACCELERATE in the container and with DECELERATE in the child layer.
michiel, 4 years ago
@Michiel
Thanks Michiel,
maybe with container? I tried and it gives good results.
I meant as I did in this animation ....
Franco Aversa, 4 years ago
So I'm seeing 1 cube, but secretly they're 2 layers?
And you're animating the TRANSPARENCY prop to switch visibility?
One using CONSTANT SPEED and the other OVERHAUSER SPLINE?
Nice hack!
michiel, 4 years ago
@Michiel
Thanks it was just a test,
surely your suggestion to use a container is better because I can toggle the movement even several times between the content layer and the container movement, so it's a more flexible method. If in the future we can keep in mind the discourse of having a linear and curved method on the single keyframe it will be something more. Thank you so much
Franco Aversa, 4 years ago
I'm a videomaker since 1986, now I work at my company.
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