steveg | 4 years ago | 3 comments | 821 views
I'm not sure if the title is the right term. I would like the camera to travel past some planets (easily done) and then circle around a planet so that it's facing the way it came from. Do I need to Bixelangelo for that?
Thanks.
= Steve
Interesting project!
Some ideas:
1) Use a few keyframes and the Bezier or Overhauser spline.
2) Place the camera in a container with an offset to its centre and start rotating the container once it has been captured by the gravity of your planet.
3) Design the trajectory in Bixelangelo.
michiel, 4 years ago
Well it is the CAMERA layer that is TRACKING the keys.?
Just flyby the planets till the planet you want to orbit. With the camera layer set the position in the middle, inside the planet. Then set property Arm Lenght till you have your orbit altitude and now you can rotate around the planet. Make sure while leaving the planet you set the arm length back during your flight to the next planet.
Bixpack 20 has some great examples to learn from or simply edit these templates.
Good luck and have fun.
komies, 4 years ago
Software developer and 2D animator.
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