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Jeep35 | 5 years ago | 11 comments | 1 like | 1.1K views

Dani likes this!

Hi,
I'm trying a new software able to generate 3D textures up to 8K with a lot of parameters.
Once setting is complete, I may export the result in different formats.
My question is : how to use these formats in BluffTitler to have a 3D texture ?

As example, here is a zip file containing all the formats for a floor texture which could be used with the future buildings.


breizhbleu.com...

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You can use the displacement map and specular map.
what is this software called?
I use Filter Forge, here my tutorial (for use the map in BluffTitler): youtu.be...

Franco Aversa, 5 years ago




Finally I get more realism with the diffuse + displacement formats together

Jeep35, 5 years ago




Another example

Jeep35, 5 years ago




Finally, i've seen that we can output a colormap format then it becomes easier
A new example of a wet mud as seen in BluffTitler.

Jeep35, 5 years ago




Last example

Jeep35, 5 years ago


you did not write the name of the software...

Franco Aversa, 5 years ago


Nice textures!

Don't forget to use some specularity: use the SPECULARITY property.

And play around with the POSITION property of the light layer.

michiel, 5 years ago




Materialize????
boundingboxsoftware.com...

Its freeware!

Filip, 5 years ago

The software I test is in development so I'll tell you more later.

Jeep35, 5 years ago


Jeep 35...life in the textures...

Dani, 5 years ago


Thanks Filip,
I had tried it too, very useful, thanks.

Franco Aversa, 5 years ago


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