stbo | 10 years ago | 3 comments | 1.9K views
I am trying to get my head around Bixelangelo and figure out how I can generate snow swirls. Doing a show which has 'let it go' from Frozen in it and I would really like to generate some graphics of snow swirls which will be displayed during the song. My instinct tells me that I should be able to generate swirls that look a bit like snow, but I have no real clue where to start.
Something like an ornament, generated with the the right colours might do, but I am a bit lost...
The questions I have are:
Can I have a picture of a snowflake as a 'branch'? In other words, can I generate a set of snow flakes following a 'path'?
I may be completely off the wall here, but if anybody had any suggestions or templates I would very much appreciate any information. Equally, if what I want to do is not possible please let me know.
Any help appreciated.
Thanks
I think I would try using a particle layer with a picture of a snow flake.
To make it follow a path I would try attaching the particles to a sketch layer and use Bixelangelo to draw this sketch.
michiel, 10 years ago
Michiel,
After some confusion I have managed to import the sketch into BT and can animate it with the FX Writer., and I have attached particles to the sketch layer.
However, I have one final question - the particles seem to emit from the entire path all the time. Can I have the emission limited to the part of the path visible as I move the FX Writer property? I want the snow to seem to 'grow' along the path as it become visible.
Thank you
stbo, 10 years ago
Your question puzzles me because the particles are only emittted from the visible part of the sketch layer as set with the WRITER property.
michiel, 10 years ago