dckbnfld | 12 years ago | 3 comments | 2.7K views
Can anyone help?
I am using DAZ hexagon 2 to produce simple coloured 3d models (cubes,spheres etc). I also use DAZ Studio 4 to make some models of brightly coloured clothed people.
I export all of these models as Wavefront (*obj) 3d objects and then use Accutrans 3D to convert them to DirectX (ascii)(*X) objects so that I can import them into BT.
When I do this however, all I get is a totally black object without any definition or texture. The object is 3D because I can rotate it and see that it is 'solid'. In addition, I keep getting a message saying 'unable to find ----' either the BT texture or effect that I am trying to use.
I am obviously not doing something right but I am at a loss to proceed.
regards
Dick B
Place the textures next to the model file and BluffTitler has no problems finding them.
But this will not solve the black colour. This must be a problem with the normals. I believe Accutrans has an option to compute these normals, so I advise you to take a look at Accutrans' user guide to see how you can do this.
michiel, 12 years ago
Make sure, when exporting from DAZ, to check 'write surfaces' & 'materiallibrary'.
In Accutrans, when loaded for example Victoria, in the layers window, you have possibly to untick the boxes: Eyelash & eyesurface. Both are issues with the transparency-map.
Tjeb, 12 years ago
no se si entiendas spanish ok abre tus obj con cinema4d o salbalos de daz tambien en 3dmax y abrelos con cool3d y lo salbas en x no olbides de poner el archivo x en el mismo lugar donde estan las texturas por q si no las texturas se pierden y bluff no las reconose
chespi650, 12 years ago